#include "CRenderSystem.h"
#include "Render\CCamera.h"

namespace Nervus {
	namespace Render {
		//-------------------------------------------------		
		RenderSystem::RenderSystem() 
			: m2DMode(false), mRenderWnd(nullptr), mFullscreen(false), mBufferWidth(0), mBufferHeight(0)
		{
			mCamera = new Camera();
		}
		//-------------------------------------------------		
		RenderSystem::~RenderSystem(){
			delete mCamera;
		}
		//-------------------------------------------------
		//-------------------------------------------------
	}
}